Console port
Samurai Riot is a beat-them up game made by french game studio Wako Factory in Unity.
While the game was already out on steam when we started working on the project, the game was aimed at consoles, including PlayStation™ 4, XBox One™ and Nintendo Switch™.
We ported the game on all three consoles, but due to a business strategy change, the game was only released on Nintendo Switch™.
Definitive Edition
Along with the usual porting efforts, we made a few important changes to the game :
- Update of Unity Version from Unity 5 all the way up to Unity 2021
- Important memory, disk size and performance optimizations that were necessary on consoles and welcome on PC
- Various bug fixes
- Integration of new languages
- Automatic unlocking of DLC content for the definitive edition
- Integration of new, more fluid character spritesheets

Porting efforts
Porting efforts monstly consisted in:
- Complete Rework of the asset management and loading systems allowing shorter load times and incremental updates
- Adaptation of UI and UX for each platform's button scheme
- Open pause menu when resuming from a suspended console
- Dynamic UI for gamepad changes (single Joycon™ vs full gamepad, for instance)
- Achievements, cloud save, virtual keyboard input, and introduction video playback for each platform
